This installation is my third in this large format, this being the first to look at irregular surfaces to apply drawing. The work is not site specific or referential to WorkSound gallery, but is a representation of another unrelated site. Keller Fountian (SW 3rd and Market) is a very intriguing public space that I feel is really important to look at as we demarcate space in Portland during our hyper-development and imminent expansion. The fountain is playful and uplifting, but more to me like a surreal world, a place for discovery and exploration. The drawing depicts multiple angles and viewpoints in the park area, creating new forms and compounding the experience of this confusing yet comforting environment. Much of the allure to me is the fabrication of waterfalls, Lawrence Halprin's vision of fusing naturally the urban and organic environments of Portland, to help reverse "urban blight." I cannot deny the irony of manufactured landscapes, but this case is a particularly alluring utopian attempt to increase the quality of life for future residents. The video game reference seemed to me an interesting concept due to ideas of historical relevance (vintage feeling), the "futuristic" design of the fountain, and the playfulness involved in the whole experience.